Meet the Team

We bring passion and experience to build the things we love.

CEO & Co-Founder

Roman Kazantsev, PhD

BS from University California at Davis in Chemistry. PhD from Northwestern University in Advanced Materials / Nanotecchnology. Process Engineer at Lam Research.

CTO, Co-Founder

AshishBasuray, PhD

BS from Carnegie-Mellon in Chemistry. PhD from Northwestern in Chemistry / Nanotechnology. Chief Scientist & Co-founder at PreScouter.

Lead Game Developer


Engineer at Netflix.

Lead Music Producer

Anthony Johnson, PhD

Trazer Music.

Lead Creative Writer

Joanne Oh

Creative Writer at Johns Hopkins University

Lead 3D Artist

Ellen Tseng

3D Artist

Social Media Director

Manisha Ummadi

Writer at UC Berkeley

Full Stack Developer

Magnus Cardell

Masters Student at KTH Royal Institute of Technology.

Social Media Guru

Pranav Saravanan

Economics at UC Berkeley

Our Vision

Inspire a love of science.

Our vision is to spark a passion for Science, Technology, Engineering, Arts and Math (STEAM) for the next generation.

We believe a education leads to a happier, more successful life, which will elevate our society in future generations. A greater educated population will translate to less poverty and social divide.

A love of education has to start at a young age, and that’s why we believe science-based video games can help spark apassion for the next generation. Learn more about our thoughts at the Lux Science Blog.

Educational Methodology

Learning by doing

We designed our game on Montessori principles of learning by doing, which has been proven to be more effective in learning than textbooks alone.

A recent study by Professor Sian Beilock at the University of Chicago stated,

“When we’re thinking about math or physics, getting students to actually physically experience some of the concepts they’re learning about changes how they process the information, which could lead to better performance on a test.”

Physical Experience Enhances Science Learning, Sian L. Beilock, et. al. Psychological Science, Vol 26, Issue 6, pp. 737 - 749, 2015.