Our Vision

Why it works

Learning by doing

We designed our game on Montessori principles of learning by doing, which has been proven to be more effective in learning than textbooks alone.

A recent study by Professor Sian Beilock at the University of Chicago stated,

“When we’re thinking about math or physics, getting students to actually physically experience some of the concepts they’re learning about changes how they process the information, which could lead to better performance on a test.”

Physical Experience Enhances Science Learning, Sian L. Beilock, et. al. Psychological Science, Vol 26, Issue 6, pp. 737 - 749, 2015.

Visual Learners

65% of people are visual learners. A study conducted by  the 3M corporation found that our brains process visual data 10,000 times faster than text.

Bradford, William C., Reaching the Visual Learner: Teaching Property Through Art (September 1, 2011). The Law Teacher Vol. 11, 2004.

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Our vision is to spark a passion for Science, Technology, Engineering, Arts and Math (STEAM) for the next generation.

We believe a education leads to a happier, more successful life, which will elevate our society in future generations. A greater educated population will translate to less poverty &social divide.

A love of education has to start at a young age, and that’s why we believe science-based video games can help spark apassion for the next generation. Here are some other reasons that keep us working on nights and weekends: